Modeling Stakeholder Behavior in Geoengineering Policy Decisions

Modeling Stakeholder Behavior in Geoengineering Policy Decisions

Summary: Examining how the availability of geoengineering technologies (e.g., solar radiation management) influences stakeholder behavior in climate policy, using game theory and simulations to predict real-world political, economic, and corporate dynamics—an approach distinct from purely technical or ethical research.

One way to address the gap in understanding how geoengineering technologies might shape future climate decisions is to explore the incentives and behaviors of key stakeholders. Geoengineering—such as solar radiation management or carbon removal—could offer solutions to climate change but also risks like moral hazard or geopolitical conflict. Currently, there’s little research on how simply having these options might alter climate policies, negotiations, or corporate strategies.

Understanding Stakeholder Behavior

The idea involves modeling how decision-makers—governments, corporations, NGOs—might act if geoengineering becomes viable. For example:

  • Governments might delay emissions cuts if they see geoengineering as a backup plan, or fear unilateral deployment by other nations.
  • Companies investing in the technology could push for early adoption, while fossil fuel firms might use it to resist decarbonization.

Game theory and historical analogies (e.g., nuclear deterrence) could help predict these dynamics. Interactive simulations might let policymakers test scenarios, like the impact of one country deploying solar radiation management without global consensus.

Bridging Research and Policy

Unlike existing programs focused on technical feasibility (e.g., Harvard’s research) or ethics (e.g., Oxford’s work), this approach would emphasize behavioral incentives. A simpler version could start with:

  1. A literature review of geoengineering governance and decision-making models.
  2. Basic game-theory frameworks to map out scenarios, like two nations negotiating deployment.
  3. A prototype simulation tool for policymakers to explore trade-offs.

Insights could inform climate negotiations or corporate strategies, while avoiding advocacy to reduce controversy.

By focusing on how options influence actions, this could fill a critical gap in climate policy planning.

Source of Idea:
Skills Needed to Execute This Idea:
Game TheoryClimate Policy AnalysisStakeholder EngagementBehavioral ModelingSimulation DevelopmentGeopolitical AnalysisNegotiation StrategyCorporate StrategyEnvironmental EthicsPolicy SimulationDecision AnalysisHistorical AnalogyResearch Synthesis
Categories:Climate PolicyGeoengineeringBehavioral ScienceGame TheoryStakeholder AnalysisPolicy Simulation

Hours To Execute (basic)

2000 hours to execute minimal version ()

Hours to Execute (full)

1500 hours to execute full idea ()

Estd No of Collaborators

10-50 Collaborators ()

Financial Potential

$1M–10M Potential ()

Impact Breadth

Affects 10M-100M people ()

Impact Depth

Substantial Impact ()

Impact Positivity

Maybe Helpful ()

Impact Duration

Impacts Lasts Decades/Generations ()

Uniqueness

Moderately Unique ()

Implementability

Very Difficult to Implement ()

Plausibility

Logically Sound ()

Replicability

Moderately Difficult to Replicate ()

Market Timing

Good Timing ()

Project Type

Research

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