Traditional reinforcement learning systems, particularly those using Q-Learning, often require extensive trial-and-error to achieve good performance. While humans can intuitively recognize effective strategies in many domains, there's currently no straightforward way to incorporate this human insight into the learning process without completely overriding the system's autonomous learning capability.
One approach could be to modify standard Q-Learning by introducing a mechanism where human input gently biases the algorithm's "attention" - influencing how it weights different features or potential actions before making decisions. This wouldn't force specific actions, but would focus the algorithm's consideration on directions that human experts find promising. The process might work like this:
This method could be particularly valuable in scenarios where:
Compared to existing approaches like TAMER or Deep Q-Learning from Human Preferences, this method differs by specifically targeting the attention mechanism and allowing pre-action guidance, which might lead to more efficient learning while maintaining autonomous exploration benefits.
A practical way to test this concept could begin with:
Key challenges would include ensuring human guidance doesn't trap the system in local optima, which might be addressed by gradually reducing human influence as learning progresses.
This approach could offer a middle ground between fully autonomous learning and completely human-directed systems, potentially making reinforcement learning more accessible and efficient in expert domains.
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