Many video games treat character death as a minor setback with little lasting impact, reducing emotional stakes and immersion. A possible solution could be a game where every character—player-controlled or NPC—faces permanent death, creating deeper tension, unpredictability, and dynamic storytelling.
The game could incorporate irreversible consequences for all characters, reshaping narratives based on who survives. Features might include:
A pared-down version—such as a single-player roguelike RPG—could test the concept before expanding into multiplayer or narrative-driven modes. The audience for this idea may include hardcore gamers, fans of emergent storytelling, and content creators who thrive on unpredictability.
While games like XCOM 2 and Dwarf Fortress incorporate permadeath for certain characters, this idea extends consequences to all characters, creating a more fluid and reactive world. The closest comparison might be Shadow of Mordor’s Nemesis System, but with broader narrative and multiplayer implications.
By emphasizing player-driven stories and adaptive design, this project could offer a fresh take on immersion—assuming it balances challenge with rewarding progression.
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