Game About Permanent Consequences for All Characters
Game About Permanent Consequences for All Characters
Many video games treat character death as a minor setback with little lasting impact, reducing emotional stakes and immersion. A possible solution could be a game where every character—player-controlled or NPC—faces permanent death, creating deeper tension, unpredictability, and dynamic storytelling.
Core Mechanics
The game could incorporate irreversible consequences for all characters, reshaping narratives based on who survives. Features might include:
- True permadeath: No respawns, revives, or reloading saves—once a character dies, they are gone.
- Dynamic storytelling: No "essential" NPCs; quests and world events shift based on evolving relationships and losses.
- Legacy systems: Dead characters could leave behind items, heirs, or reputational effects.
- Multiplayer impact: In online play, deaths could permanently alter team dynamics.
Execution and Market Potential
A pared-down version—such as a single-player roguelike RPG—could test the concept before expanding into multiplayer or narrative-driven modes. The audience for this idea may include hardcore gamers, fans of emergent storytelling, and content creators who thrive on unpredictability.
Differentiation from Existing Games
While games like XCOM 2 and Dwarf Fortress incorporate permadeath for certain characters, this idea extends consequences to all characters, creating a more fluid and reactive world. The closest comparison might be Shadow of Mordor’s Nemesis System, but with broader narrative and multiplayer implications.
By emphasizing player-driven stories and adaptive design, this project could offer a fresh take on immersion—assuming it balances challenge with rewarding progression.
Hours To Execute (basic)
Hours to Execute (full)
Estd No of Collaborators
Financial Potential
Impact Breadth
Impact Depth
Impact Positivity
Impact Duration
Uniqueness
Implementability
Plausibility
Replicability
Market Timing
Project Type
Digital Product