Robust Reward Alignment in Reinforcement Learning with Adversarial Training

Robust Reward Alignment in Reinforcement Learning with Adversarial Training

Summary: Reward unidentifiability in RL leads to misaligned agent behavior, especially in safety-critical applications. This idea proposes adversarial training to refine reward models by generating inputs that expose prediction-reward discrepancies, improving alignment where traditional methods like IRL or Bayesian RL fall short. The approach actively resolves ambiguities rather than passively modeling uncertainty.

Reward unidentifiability in reinforcement learning (RL) occurs when an agent's learned reward function doesn't align with the true objective, leading to unintended or harmful behaviors. This is especially problematic in safety-critical applications like autonomous systems or AI alignment, where accurate reward modeling is essential. The challenge worsens when rewards are derived from human preferences or demonstrations, as ambiguity in feedback can skew the learned function. While adversarial training has improved robustness in areas like computer vision, its application to reward unidentifiability in RL remains underexplored.

A New Approach to Reward Alignment

One way to tackle this issue is by training a reward-predictive model alongside an RL agent and using adversarial techniques to refine its accuracy. The process could involve:

  1. Initial Training: An RL agent and a reward-predictive model (e.g., a neural network) learn to estimate rewards from states and actions.
  2. Comparison: The model's predictions are compared to actual rewards using divergence metrics like KL divergence.
  3. Adversarial Training: Inputs that maximize disagreement between predictions and true rewards are generated, and the model is retrained to reconcile these discrepancies.
  4. Extension: Instead of perturbing inputs, pseudo-inputs (adversarial activations) could trick the reward model, refining it through backpropagation.

This method could benefit RL researchers seeking robust algorithms, AI safety practitioners requiring better-aligned systems, and industries like robotics or gaming that rely on reliable RL agents.

How It Compares to Existing Methods

Unlike existing approaches, this idea actively tests and corrects misalignments in the reward function:

  • Inverse Reinforcement Learning (IRL) learns rewards from expert demonstrations but lacks adversarial robustness checks.
  • Adversarial Imitation Learning (e.g., GAIL) matches agent behavior to experts but doesn't focus on reward function alignment.
  • Bayesian RL models uncertainty passively, whereas this method proactively identifies and resolves ambiguities.

Validating and Scaling the Idea

Starting small could help validate the concept:

  1. MVP: Test in simple environments like CartPole or GridWorld with a basic adversarial training loop.
  2. Scaling: Expand to complex environments (e.g., MuJoCo) and human-in-the-loop reward signals.
  3. Extension: Only after core validation, explore pseudo-input generation for deeper refinement.

Potential challenges include computational costs (mitigated by starting with low-dimensional activations) and training instability (handled via conservative adversarial updates). Success could be measured through improved reward prediction accuracy, safer agent behavior, and better generalization under perturbations.

Source of Idea:
This idea was taken from https://www.greaterwrong.com/posts/uSdPa9nrSgmXCtdKN/concrete-experiments-in-inner-alignment and further developed using an algorithm.
Skills Needed to Execute This Idea:
Reinforcement LearningAdversarial TrainingNeural NetworksAlgorithm DesignMachine LearningAI SafetyDivergence MetricsInverse Reinforcement LearningBehavioral ModelingRoboticsComputational Optimization
Resources Needed to Execute This Idea:
High-Performance Computing ClusterMuJoCo Simulation LicenseSpecialized RL Training Software
Categories:Reinforcement LearningAI SafetyAdversarial TrainingMachine Learning RobustnessHuman-In-The-Loop SystemsReward Modeling

Hours To Execute (basic)

1000 hours to execute minimal version ()

Hours to Execute (full)

400 hours to execute full idea ()

Estd No of Collaborators

1-10 Collaborators ()

Financial Potential

$10M–100M Potential ()

Impact Breadth

Affects 1K-100K people ()

Impact Depth

Significant Impact ()

Impact Positivity

Probably Helpful ()

Impact Duration

Impacts Lasts Decades/Generations ()

Uniqueness

Moderately Unique ()

Implementability

Very Difficult to Implement ()

Plausibility

Logically Sound ()

Replicability

Moderately Difficult to Replicate ()

Market Timing

Good Timing ()

Project Type

Research

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