Evaluations in fields like AI benchmarking and academic grading are often manipulated to produce favorable results without genuine improvement—a practice known as "gaming." This undermines trust in assessments, distorts incentives, and can lead to poor decisions, such as deploying flawed AI models. While evaluators and those gaming the system engage in an arms race, existing solutions tend to focus on narrow technical fixes rather than a holistic approach.
One way to address this could involve combining several strategies to make evaluations more resistant to manipulation:
These components could be integrated into a software platform, allowing users to configure evaluations with built-in anti-gaming measures.
This approach could benefit:
Stakeholder incentives vary—evaluators want reliable results, while model developers may resist added complexity unless they see value in fair competition. Third-party auditors could be motivated by demand for independent verification.
An initial version might focus on adversarial robustness testing for AI benchmarks, integrating existing libraries like CleverHans with new detection methods. Partnering with a benchmark organization for a pilot could validate the approach. Over time, features like randomization tools and audit logs could be added, alongside a community forum for reporting new gaming tactics.
Existing solutions like Dynabench or MLPerf address parts of the problem (e.g., dynamic datasets or strict submission rules), but a more comprehensive system could combine technical, procedural, and social defenses while remaining adaptable to new gaming strategies.
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Digital Product