Role-playing game about adventurers' rise
Role-playing game about adventurers' rise
Summary: Many adventure-themed anime lack corresponding RPGs that capture character growth and engaging guild systems. This project proposes a dynamic 3D fantasy RPG featuring rich character progression, meaningful guild mechanics, extensive storytelling, and an open world filled with challenging dungeons, all distinguishing it from existing offerings.
There are a lot of good anime about adventurers and their rise. It's thus very surprising to me that there aren't many role-playing games (RPGs) of that kind.
Some things the game could include:
- RPG character progression with classes (Hellgate: London is a good reference for class list)
- Guild: Pretty much every game about adventures out there lacks good guild quests and mechanics. All we have it's just a side-quest storyline that was made only for show. But there should be the main story, guild ranking, training/rest rooms etc.
- Story: I think the game should be focused on the progression of the character, because that's the point of watching him get stronger with each defeated slime or learned technique, but also a good story with a couple of difficult choices never hurts.
- Open world: Of course, the game should have an open world. It doesn't make sense to make a big empty world, it's better to make a small one, but filled with content, monsters and dungeons.
- Dungeons: I think this facilities should be the hardest in the game. Hardest to locate and hardest to pass.
- Setting: Although I talked about anime, the game doesn't have to look the same. I would gobble up absolutely any option if all the conditions above were met. I think it should be 3D fantasy dynamic game for the best experience.
These are just some thoughts that have accumulated in my head out of indignation that such a game has not yet been invented. I will be glad to hear your thoughts about this project!
Source of Idea:
Inspired by anime.
Skills Needed to Execute This Idea:
Game DesignCharacter DevelopmentStorytellingWorld BuildingQuest Design3D ModelingProgrammingUser Interface DesignSound DesignLevel DesignCommunity ManagementGuild MechanicsPlayer Progression SystemsGame TestingAnimation
Categories:Digital ProductGaming
Hours To Execute (basic)
750 hours to execute minimal version ()
Hours to Execute (full)
5000 hours to execute full idea ()
Estd No of Collaborators
10-50 Collaborators ()
Financial Potential
$10M–100M Potential ()
Impact Breadth
Affects 100K-10M people ()
Impact Depth
Moderate Impact ()
Impact Positivity
Probably Helpful ()
Impact Duration
Impacts Lasts 3-10 Years ()
Uniqueness
Somewhat Unique ()
Implementability
Very Difficult to Implement ()
Plausibility
Reasonably Sound ()
Replicability
Complex to Replicate ()
Market Timing
Good Timing ()
Project Type
Digital Product
Project idea submitted by u/Gooselik.