Remake of "Happy Wars" — an old tactical role-playing video game

Remake of "Happy Wars" — an old tactical role-playing video game

Summary: Many gamers feel disappointed by the neglect of beloved titles like a particular game that once thrived but has faded away. The idea proposes encouraging independent developers to draw inspiration from this game’s unique mechanics and art style to create a new gaming experience that honors its legacy while reinvigorating it for modern audiences, preventing its memory from fading completely.

I used to really enjoy playing this game called "Happy Wars" by Toylogic when it was on Xbox 360 or Xbox One. But for the past few years or more, the game has been pretty much dead. They 'remade' it by making a game with the same principle but it felt like they had taken the very soul of Happy Wars out and we were left with a shallow husk of a gaming experience. 

I'm being a bit harsh: I thought Happy Wars was going to be even more popular than it was back then; I believed that its game mechanics, stylish artstyle and cooperative aspect would help keep the game alive through the years. 

There's a group that did a 'local' version of the game and I believe they use it to make matches hosted by themselves but it's not the experience I was looking for. 

Overall, I think that if there are devs who aren't sure what to do as a game and can give Happy Wars a look, maybe they'll have the inspiration to revive the once glorious (in my opinion) experience that it was. 

I don't ask for anything specific, you could go make your game looking totally different and all, it's your choice, your freedom.

I'm just saying, I don't want Happy Wars to be forgotten, but to have at least its scrap parts to be recycled and used to fuel the soul of a new game. 

Source of Idea:

I'm not Toylogic, so I don't take credit for the idea behind the game. I just liked the game a lot and wish it was remade.

Skills Needed to Execute This Idea:
Game DesignSoftware DevelopmentArt DirectionCommunity ManagementUser Experience DesignGame MechanicsLevel DesignMultiplayer NetworkingSound DesignMarketing StrategyQuality AssuranceProject ManagementStorytellingAnimation
Categories:GamingGame DevelopmentDigital ProductEntertainment

Hours To Execute (basic)

20 hours to execute minimal version ()

Hours to Execute (full)

100 hours to execute full idea ()

Estd No of Collaborators

1-10 Collaborators ()

Financial Potential

$1M–10M Potential ()

Impact Breadth

Affects 10-1,000 people ()

Impact Depth

Moderate Impact ()

Impact Positivity

Maybe Helpful ()

Impact Duration

Impacts Lasts 3-10 Years ()

Uniqueness

Somewhat Unique ()

Implementability

Somewhat Difficult to Implement ()

Plausibility

Highly Questionable ()

Replicability

Moderately Difficult to Replicate ()

Market Timing

Suboptimal Timing ()

Project Type

Other

Project idea submitted by u/julien_quillet.
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